Mobile Application Delivery

Mobile apps that earn a spot on the home screen — and keep it.

A laggy, crash-prone app gets deleted and one-starred within a week. We build and launch native-quality iOS and Android apps with React Native, Flutter, or native Swift and Kotlin — fast, offline-ready, and engineered to retain the users you paid to acquire.

  • iOS + Android, one codebase
  • Offline-first & push-ready
  • We handle store approval
★ 4.8

avg store rating shipped

99.8%

crash-free sessions

6–12 wks

to both app stores

One product, native on both stores

iOS
Android
★ 4.8 store rating · one shared codebase
★ 4.8

Average store rating shipped

99.8%

Crash-free user sessions

+61%

30-day retention lift (avg)

<1s

Typical cold launch time

The bar is a five-star app

Installs are easy. The second open is the win

Acquisition is expensive, so retention is everything. We build for the things that bring users back: speed, reliability, offline resilience, and an experience that feels native on both platforms.

Native-quality performance

Sub-second launch, 60fps scrolling, and small download size — the difference between an app that earns a home-screen spot and one that gets deleted in a week.

One codebase, both stores

React Native or Flutter ships iOS and Android together — native quality without paying for two separate teams or maintaining two products.

Works offline, syncs clean

Local storage and conflict-safe sync keep the app usable on a subway or a job site, then reconcile the moment the connection returns.

Built to retain

Push notifications, analytics, and smooth onboarding designed to bring users back — because installs mean nothing if nobody opens the app twice.

From idea to the stores

How we ship a mobile app

Four steps take your app from a flow on a whiteboard to a five-star listing on both stores — with real users testing along the way.

  1. 1

    Design the mobile experience

    We design store-ready UI and the core flows around mobile patterns and gestures — not a desktop layout squeezed onto a phone.

  2. 2

    Build for both platforms

    One React Native or Flutter codebase, with native modules where performance demands, and offline-first data from the start.

  3. 3

    Beta on real devices

    TestFlight and Play Console betas put builds in real hands, with crash and performance monitoring wired in to catch issues early.

  4. 4

    Submit, launch & iterate

    We handle store submission and approval, launch, and post-launch updates driven by analytics and user feedback.

A mobile app, in production

FitPulse: a 2.6-star app rebuilt into a 4.8-star daily habit

A fitness startup had a slow, crash-prone app users abandoned after a week. We rebuilt it on React Native with offline workouts and a retention-first onboarding flow.

FitPulse

Consumer fitness startup · USA

HealthTech · Consumer
Cold app launch time4.7× faster launch
Before
3.8s
After
0.8s
Crash-free user sessions99.8% crash-free
Before
94.1%
After
99.8%
30-day user retention+61% retention
Before
baseline
After
+61%
★ 4.8

Store rating (was 2.6)

99.8%

Crash-free sessions

+61%

30-day retention

0.8s

Cold launch (was 3.8s)

Our first app got one-starred for crashing and people churned in days. The rebuild launches instantly, works offline at the gym, and our rating went from 2.6 to 4.8. Retention more than doubled — it's a different business now.
Co-founder, FitPulse
React NativeTypeScriptExpoNode.jsPostgreSQLFirebaseRead the full case study

Straight answers

Mobile app development questions

How much does it cost to develop a mobile app?

Most apps run on a transparent monthly team rate or a fixed price set after a short scoping phase. Building iOS and Android from one React Native or Flutter codebase typically costs far less than two separate native teams — without sacrificing native quality.

Do you build native or cross-platform apps?

We specialize in React Native and Flutter for high-quality apps that share one codebase across iOS and Android. For performance-critical features we drop into native Swift and Kotlin, so you get native quality with cross-platform economics.

How long does it take to build a mobile app?

A focused app typically goes from kickoff to the stores in 6–12 weeks, including beta testing on TestFlight and Play Console. We ship in increments so you can put builds in real users' hands early.

Will you handle App Store and Play Store submission?

Yes — we manage the full submission process, including Apple App Store Review Guidelines and Google Play policies, app store assets, and review responses, so you get approved on the first try instead of bouncing off rejections.

Can the app work offline?

Yes. We implement local storage and sync (SQLite, Realm, or WatermelonDB) so the app stays usable without a connection and syncs cleanly when the network returns — essential for retention in the real world.

Earn the home screen. Keep the user.

Tell us your app idea or point us at what's live today. We'll come back with a plan to ship a fast, five-star app to both stores — and keep users coming back.

2000+ vetted engineers · 3 global hubs · 98% client retention

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2000+
Talents Vetted
3+
International Offices
100+
Project Delivered
50%-70%
Average Cost Saving

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