Spatial Computing Platforms

Spatial computing where digital content truly lives in the room.

Overlaying graphics on a camera feed isn't mixed reality. We build spatial computing apps that understand the space โ€” scene mesh, persistent anchors, real occlusion, and hand tracking โ€” so digital objects rest on real tables, hide behind real walls, and stay where you left them on Vision Pro and Quest.

  • visionOS ยท Quest ยท ARKit/ARCore
  • Persistent anchors ยท <2mm drift
  • Real occlusion + hand tracking

The machine understands the room

scene mesh ยท 18.4k planes detected

Spatial anchorsOcclusionHand trackingWorld persistence
Anchor drift ยท re-localized<2 mm
<2mm

Spatial anchor drift

โˆ’40%

Field-task time delivered

Persistent

Anchors across sessions

100%

Validated in real environments

Understanding, anchoring, occlusion

The machine has to understand the room

Believable mixed reality lives or dies on whether digital content respects the physical space. That takes real scene understanding โ€” not a transparent sticker over a camera feed.

The room, understood in 3D

Scene reconstruction and plane detection build a live mesh of the space โ€” so digital content interacts with real surfaces, not a flat camera image.

Anchors that stay put

Spatial anchors pin content to precise real-world spots, persistent across sessions and shareable between users, with sub-2mm drift control.

Occlusion done right

Real objects correctly hide digital ones โ€” the single biggest cue that makes mixed reality believable instead of a floating overlay.

Hands and gaze as input

Natural hand tracking and eye-gaze interaction so users reach out and manipulate spatial content directly โ€” no controllers required.

What you get

An app that shares the room with users

Scene-aware, anchored, and occlusion-correct โ€” validated in the actual environment it'll run in, not just a clean demo space.

  • A spatial computing application for Vision Pro, Quest, or mobile AR
  • Scene understanding โ€” mesh, plane detection, and semantic labeling
  • Persistent, shareable spatial anchors with drift control
  • Correct occlusion so digital content respects the real environment
  • Hand-tracking and gaze interaction tuned for the target device
  • Documentation, performance budget, and an optional support retainer

From space design to deployment

How we build your spatial computing app

  1. 1

    Spatial UX & space design

    We design how content lives in the room โ€” where it anchors, how it scales, and how users move and reach โ€” before any code.

  2. 2

    Scene understanding & anchoring

    Mesh reconstruction, plane detection, and persistent spatial anchors built on visionOS, Quest Scene API, or ARKit/ARCore.

  3. 3

    Occlusion & interaction

    Correct occlusion against the real mesh plus hand-tracking and gaze input, tuned and profiled on the target device.

  4. 4

    Pilot & deployment

    On-site validation in the real environment, anchor-persistence and drift testing, then deployment and team enablement.

Spatial computing, in production

Helix Field Services: remote experts who can see โ€” and point at โ€” the real machine

A heavy-equipment firm flew experts to sites for complex repairs. We built a spatial computing assist app where remote experts anchor instructions onto the technician's actual machine.

Helix Field Services

Industrial equipment ยท USA

Field Service ยท Mixed Reality
Field-tech task completion timeโˆ’40% time
Before
52 min
After
31 min
First-time-fix rate+26 pts
Before
68%
After
94%
Expert travel & callback cost / yrโˆ’76% cost
Before
$1.3M
After
$310k
โˆ’40%

Task completion time

94%

First-time-fix (was 68%)

โˆ’76%

Expert travel cost

<2mm

Anchor precision

โ€œOur experts used to fly out for every tricky repair. Now they anchor arrows and instructions directly onto the technician's machine, and the overlay stays locked to the right bolt even as they move around it. First-time-fix went from sixty-eight to ninety-four percent โ€” and travel costs collapsed.โ€
โ€” VP Field Operations, Helix Field Services
visionOSARKitRealityKitQuest Scene APIWebRTCOpenXRRead the full case study

Straight answers

Spatial computing questions

What is spatial computing?

Spatial computing is software that understands and operates on the physical space around the user โ€” detecting surfaces, mapping the room in 3D, anchoring digital content to real locations, handling occlusion (digital objects hidden behind real ones), and tracking hands and gaze. It's the foundation of true mixed reality on devices like Apple Vision Pro and Meta Quest, where digital content lives in the real world rather than floating on a screen.

How is spatial computing different from AR?

Basic AR overlays content on a camera feed without understanding the space. Spatial computing builds a real 3D model of the environment โ€” so digital objects rest on actual tables, hide behind real furniture, stay anchored when you walk away and return, and respond to your hands. It's AR that genuinely shares the room with you.

Which spatial computing platforms and SDKs do you build on?

Apple Vision Pro (visionOS, ARKit, RealityKit), Meta Quest (Presence Platform, Scene API, Passthrough), and mobile via ARKit and ARCore. We use spatial anchors, scene understanding, mesh reconstruction, and hand-tracking APIs across these platforms, targeting OpenXR where it's supported.

What are spatial anchors and why do they matter?

Spatial anchors pin digital content to a precise real-world location so it stays put โ€” and can persist across sessions and even be shared between users. They're what make a virtual screen stay on your wall, or a shared 3D model stay on the same table for everyone in the room. Anchor precision and drift control are core to a believable experience.

What are spatial computing apps used for in business?

Enterprise use cases include hands-free guided work and remote assistance for field technicians, 3D design and digital-twin review at real scale, training overlaid on real equipment, spatial data visualization, and collaborative review where remote teammates share an anchored 3D space. The payoff is fewer errors and faster work on physical tasks.

Build mixed reality that respects the room. Not just the camera.

Tell us the space and the task. We'll come back with a spatial-UX and platform plan, a pilot scope, and a fixed quote.

2000+ vetted engineers ยท 3 global hubs ยท 98% client retention

Contact Us

for project discussion

Once you fill out this form, our sales representatives will contact you within 24 hours.

2000+
Talents Vetted
3+
International Offices
100+
Project Delivered
50%-70%
Average Cost Saving

Got a project in mind?

We guarantee to get back to you within a business day.